Baking Texture & Masking Maps at Lightspeed! | Paul Ambrosiussen | LAHUG

Thanks! Share it with your friends!

You disliked this video. Thanks for the feedback!

1 Views
SideFX Game Technical Artist, Paul Ambrosiussen, provides insights into how the Maps Baker replicates the functionality of the bake_texture node using nothing but VEX - all from inside COPs (which will be order of magnitudes faster than the go-to solution!). Waiting for renders massively slows down iteration times, which is one of the primary reasons the tool was built: fast, high-quality map baking.
Category
Houdini 3D

Post your comment

Advertisment