CRYENGINE 5 - Lighting Tutorial

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This course is aimed at users who are already comfortable with using the sandbox but are getting started with lighting. It is based on CRYENGINE 5.5.2 and uses assets from the free CRYENGINE GameSDK Sample Project on the CRYENGINE Marketplace. However, you can use your own buildings, furniture, or props as you follow the course if you have already started building a level.

00:01:36:12 Creating a work light
00:02:01:06 Falloff implementation in CRYENGINE
00:04:17:08 Using attentuation bulb size
00:05:24:12 Understanding the shadow spec setting
00:08:28:23 Lighting the hangar - general practical lights
00:10:35:11 Using projector lights
00:12:19:20 Assigning textures to projector lights
00:13:27:06 Consdering color temperature
00:14:55:09 Basic color theory and attracting the eye
00:15:41:20 Using SVOGI
00:18:28:16 Using environment probes
00:21:19:10 Lighting the hangar from an architectural perspective
00:22:10:14 Building fluorescent light fixtures
00:23:29:06 Building a multi-material for a fluorescent light
00:25:45:16 Adding a light component to the fluorescent light
00:28:30:11 Converting the fluorescent light into a prefab
00:31:21:24 Adding lights to lead the player's eye
00:32:12:11 Adding lights to clarify NPC roles
00:33:48:15 Attaching a light component to an AI character
00:36:05:22 Attaching a headlamp to the player using Flow Graph
00:39:56:19 Using volumetric fog
00:41:30:14 Looking at a fully lit level
00:43:55:22 FInal creative lighting touches: alarms, tracking searchlights
00:44:47:18 Summary

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