How It Works | Linear Blend Skinning Part 1

Thanks! Share it with your friends!

You disliked this video. Thanks for the feedback!

21 Views
Linear Blend Skinning is probably the most common algorithm used to deform a mesh using skeletal structures. In this tutorial we will build a simple rig that replicates what Linear Blend Skinning algorithm does for a single vertex. This will hopefully help you in understanding the algorithm and its limitations better.

Part 1 presents the Linear Blend Skinning algorithm explanation.
Category
Modo

Post your comment

Advertisment