Understanding Culling Methods | Live Training | Unreal Engine

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Learn how to optimize your games by setting up and using the available culling methods available in UE4! In this introductory stream, Tim Hobson will go over the high-level use of these culling methods with some practical demonstration of how visibility and occlusion culling works, this session will primarily focus on View Frustum and Hardware Occlusion Queries. During the stream, Tim will also discuss how you can check the performance of these culling methods in your levels along with some helpful tips and tricks.

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EVENT PAGE
https://forums.unrealengine.com/unreal-engine/events/1570047
Category
Unreal Engine 4

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