Unite 2016 - Rendering a Large Number of Animated Characters Using the GPU

Thanks! Share it with your friends!

You disliked this video. Thanks for the feedback!

Jonah Norberg introduces you to a novel way of rendering a large number of animated characters in Unity. His method goes over putting animation-data in textures, that way the vertex shader can do all of the heavy lifting for playing animations.

Jonas Norberg - Zynga
Unity 3D Engine Tutorial Series

Post your comment